drumloha.blogg.se

Sc2 lotv terran quickbuild
Sc2 lotv terran quickbuild











sc2 lotv terran quickbuild
  1. #Sc2 lotv terran quickbuild upgrade
  2. #Sc2 lotv terran quickbuild full

Sometimes u can attack with the AA of the libs to help a hard fight sky vs sky, but dont chase too much, vikings with hit and run kill libs very fast.

#Sc2 lotv terran quickbuild upgrade

U can kill all his ground units easily with it ( only against mech players of course ^^ marines destroy libs ), without the range upgrade thors counter libs. I put the fusion core ( for range liberator ) at the same time i put the additional starports ( u can build it latter but liberator range is so essential i dont want to forget to put it ), range liberator is the most important upgrade in this style because all ur strenght is the huge range of libs so start this upgrade as soon as the fusion core finish.

#Sc2 lotv terran quickbuild full

The raven upgrades dont matter when u have only 2/3 of them, i start this only when i switch all my starport to tech labs for the full raven prod.įor the upgrades i just go 2 armory for upgrades armor and sky weapon and i totally stop the bio upgrades ( never more than 1/1 ). Usually im in 3 reactor 1 tech lab ( just for the range liberator and 1 2 raven prod after a good viking count ) at the begining of the transition, i just spam vikings and try to hide them somewhere in my b1 during my bio attack. You've got me curious here, what is ratio between tech labs and reactors on your starports when make the transition into skyterran? And what upgrades should be prioritized? For example should Raven upgrades be prioritized over airship weapons etc? But usually in your league mech players will leave their tanks and bring their vikings (Idkwhy) just siege libs over the now unprotected siege tanks if you have liberator range, awesome abuse it If you run past the thors and vikings then idk why you dropped there. Even with a line of turrets if you drop 3 medivacs you should atleast be able to get 1/2 of it to land and kill stuff. Oh hey I do the same thing lol why bother going a normal style when you can just air them to death? xD Of course I open every TvT with a banshee raven build () But yeah um if your drops are shut down that hard it means #1 you're too slow #2 you're dropping the wrong area #3 you don't scan ahead and drop enough. It works really well, the thors get killed easily against range libs, if the game goes ultra late game i go full raven/viking with upgrade seeker missil, it's the ultimate compo tvt i think ( master1 terran ).

sc2 lotv terran quickbuild

Personally when i see that the terran will play full mech turtle i put 3 more starport ( when im in 3 base eco and i did a standard bio opening ) and i go full viking into range liberator, i get like 20-30 viking,like 10 liberator, 2~3 raven and some tanks to destroy building ( i play mostly sky, i stop produce bio ) and i try to doom drop my bio for minimal damage during the switch and i expand during this doomdrop.

sc2 lotv terran quickbuild

Yes that's something I've tried a lot of times, but I always get shut down by thors and turrets Vs mech though just switch to pure bio liberator Thats not true, most Terrans (INno, Maru, ByuN, aLive etc) have chose to opt for biotank. Do you HAVE to go mech now in TvT? ~5k EU masters and I have tried everything but mech seems too bullet proof.













Sc2 lotv terran quickbuild